My first brush with 3GL and 4GL was way back in the 90’s. It looked like, that time, a panacea to all our programming headaches. Time passed, and here we are, the headaches of programming have increased multi-fold. It’s not only about the empty catch blocks, swallowed errors, misplaced warnings, and leaks of memory – but while those problems continue to remain – the trouble domain has become much more and includes wrong pieces in the stack, overl … Read More
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